DeskGyver

Rocket Builder

Assemble a real liquid-fuel rocket — LOX and kerosene tanks, injector, engines, nose cone — size everything with sliders, then simulate the launch. Reach orbit, flop over, or explode! Shows the real rocket equation, payload-to-orbit trade-offs, and cost per ton.

Frequently Asked Questions

What does this tool teach?
Real rocket science, simplified: the Tsiolkovsky rocket equation, why rockets are ~90% propellant, the LOX-to-kerosene mixture ratio, thrust-to-weight, drag from a blunt nose cone, and why every tonne of payload costs speed. Kids see the actual math with their numbers plugged in.
What parts does a liquid rocket need?
A nose cone (to cut through air), a payload bay, a LOX (liquid oxygen) tank, a kerosene (RP-1) fuel tank, an injector + turbopump to mix the propellants, and engines. Miss a part and the simulation shows what really happens — for example, no injector causes a “hard start” explosion on the pad.
Why can’t my solid rocket reach orbit?
Solid boosters are simple and powerful but less efficient (lower Isp) — a one-stage solid rocket genuinely can’t carry enough energy to orbit. Real rockets use solids as strap-on helpers and reach orbit with efficient liquid engines and staging.
How is the cost per ton calculated?
The tool prices engines, tanks, the injector, the nose cone, propellant, and launch operations, then divides total cost by the payload your design can deliver to orbit. Compare against Falcon 9’s roughly $2.7M per ton and try to beat it!

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